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Champak 140
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(Vol 140) Sep 19 2011.iso
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Games
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red_cross_eru.swf
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scripts
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gamebase
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utils
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geom
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RotatedRectangle.as
Wrap
Text File
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2011-09-19
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4KB
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79 lines
§§push(true);
§§push(false);
§§push(false);
§§push(true);
while(true)
{
if(§§pop())
{
}
if(§§pop())
{
}
if(§§pop())
{
break;
}
§§push(true);
§§push(false);
}
if(!e.f)
{
e.f = new g();
}
§§pop();
if(!e.f.h)
{
e.f.h = new g();
}
§§pop();
if(!e.f.h[§§constant(4)])
{
e.f.h[§§constant(4)] = new g();
}
§§pop();
if(!e.f.h[§§constant(4)][§§constant(5)])
{
var _loc2_ = f.h[§§constant(4)][§§constant(5)] = function()
{
}[§§constant(6)];
f.h[§§constant(4)][§§constant(5)] = function()
{
}[§§constant(7)] = function(pCenterPoint, pRect, pAng)
{
var _loc1_ = new g();
var _loc2_ = pCenterPoint;
var _loc3_ = pRect;
var _loc8_ = pAng;
_loc1_[§§constant(8)] = _loc2_;
_loc1_[§§constant(9)] = _loc3_;
_loc1_[§§constant(10)] = _loc8_;
_loc1_[§§constant(11)] = f.h[§§constant(14)][§§constant(15)](_loc2_[§§constant(13)],_loc2_[§§constant(12)],_loc3_[§§constant(13)] - _loc2_[§§constant(13)],_loc3_[§§constant(12)] - _loc2_[§§constant(12)],_loc8_);
_loc1_[§§constant(16)] = f.h[§§constant(14)][§§constant(15)](_loc2_[§§constant(13)],_loc2_[§§constant(12)],_loc3_[§§constant(13)] + _loc3_[§§constant(17)] - _loc2_[§§constant(13)],_loc3_[§§constant(12)] - _loc2_[§§constant(12)],_loc8_);
_loc1_[§§constant(18)] = f.h[§§constant(14)][§§constant(15)](_loc2_[§§constant(13)],_loc2_[§§constant(12)],_loc3_[§§constant(13)] + _loc3_[§§constant(17)] - _loc2_[§§constant(13)],_loc3_[§§constant(12)] + _loc3_[§§constant(19)] - _loc2_[§§constant(12)],_loc8_);
_loc1_[§§constant(20)] = f.h[§§constant(14)][§§constant(15)](_loc2_[§§constant(13)],_loc2_[§§constant(12)],_loc3_[§§constant(13)] - _loc2_[§§constant(13)],_loc3_[§§constant(12)] + _loc3_[§§constant(19)] - _loc2_[§§constant(12)],_loc8_);
var _loc4_ = _loc1_[§§constant(11)][§§constant(13)];
_loc4_ = eval(§§constant(21))[§§constant(22)](_loc4_,_loc1_[§§constant(16)][§§constant(13)]);
_loc4_ = eval(§§constant(21))[§§constant(22)](_loc4_,_loc1_[§§constant(18)][§§constant(13)]);
_loc4_ = eval(§§constant(21))[§§constant(22)](_loc4_,_loc1_[§§constant(20)][§§constant(13)]);
var _loc7_ = _loc1_[§§constant(11)][§§constant(13)];
_loc7_ = eval(§§constant(21))[§§constant(23)](_loc7_,_loc1_[§§constant(16)][§§constant(13)]);
_loc7_ = eval(§§constant(21))[§§constant(23)](_loc7_,_loc1_[§§constant(18)][§§constant(13)]);
_loc7_ = eval(§§constant(21))[§§constant(23)](_loc7_,_loc1_[§§constant(20)][§§constant(13)]);
var _loc5_ = _loc1_[§§constant(11)][§§constant(12)];
_loc5_ = eval(§§constant(21))[§§constant(22)](_loc5_,_loc1_[§§constant(16)][§§constant(12)]);
_loc5_ = eval(§§constant(21))[§§constant(22)](_loc5_,_loc1_[§§constant(18)][§§constant(12)]);
_loc5_ = eval(§§constant(21))[§§constant(22)](_loc5_,_loc1_[§§constant(20)][§§constant(12)]);
var _loc6_ = _loc1_[§§constant(11)][§§constant(12)];
_loc6_ = eval(§§constant(21))[§§constant(23)](_loc6_,_loc1_[§§constant(16)][§§constant(12)]);
_loc6_ = eval(§§constant(21))[§§constant(23)](_loc6_,_loc1_[§§constant(18)][§§constant(12)]);
_loc6_ = eval(§§constant(21))[§§constant(23)](_loc6_,_loc1_[§§constant(20)][§§constant(12)]);
var _loc10_ = _loc7_ - _loc4_;
var _loc9_ = _loc6_ - _loc5_;
_loc1_[§§constant(24)] = new eval(§§constant(25))[§§constant(4)][§§constant(26)](_loc4_,_loc5_,_loc10_,_loc9_);
return _loc1_;
};
§§push(§§constant(27)(f.h[§§constant(4)][§§constant(5)][§§constant(6)],null,1));
}
§§pop();